Technological Institute of the Philippines

Two T.I.P. teams win in NASA SpaceApps Challenge 2017

Two teams made up of faculty members and students of Technological Institute of the Philippines (T.I.P.) Quezon City recently won in the National Aeronautics and Space Administration (NASA) International Space Apps Challenge, after being awarded 1st Place Local People’s Choice Winner, Best Use of Hardware, and Best Mission Report.

The Space Apps Challenge is an international hackathon that occurs over 48 hours in various cities around the world. Space Apps is the coming together of coders, scientists, designers, storytellers, makers, builders, technologists, and space enthusiasts to address challenges we face on Earth and in space. This year’s Space Apps Challenge was held on April 29 to 30.

The two teams were Team Ouroboros and Team Onix. Team Ouroboros composed of T.I.P. faculty members Engr. Cris Paulo Hate (Computer Engineering) and Engr. John Joel Martinez (Electronics Engineering), was named 1st Place Local People’s Choice Winner for Solario, an app which aims to educate people about solar energy through interactive learning modules that show the basic theory behind solar panels. As Local People’s Choice Winner, the team also qualified as global nominee for the best project in the competition.

Alongside this, Team Onix, made up of ECE student members, John Laboguin, Chlarisse Dianne Sanchez, Angelo John Francisco, Rowell Facunla, Maeve Eilinger, and Zeffrey Jon Aleta, was awarded Best Use of Hardware and Best Mission Report. The team built two projects – the Onix App and the Solar Tile. The Onix App, which was awarded the Best Mission Report, is an android application that allows users to discover and understand landslide data and lets them contribute their own observations to be used by emergency managers. The Solar Tile, a floor tile prototype that converts heat to energy for urban areas, was awarded the Best Use of Hardware.

According to Engr. Hate, joining competitions and activities, such as the NASA Space Apps Challenge, is an effective way in motivating students to learn while having fun. “We are able to impress on our students that the best way to learn is to try doing things firsthand – immersing themselves in situations and ideating the best solution,” he explained. “It was exciting and challenging to be able to show off our school’s capability to shine in situations that require solving real-life problems and helping other people,” added Engr. Martinez.